Knight Endgame Lessons
The knight is the least useful piece in the endgame because of its limited mobility. A knight often cannot stop two widely-separated enemy pawns as they dash for promotion. A knight can often find itself poorly positioned to stop a nearby pawn. Still, the secrets of endgame knight play are important knowledge for tournament chess players.
Like the bishop, a king and lone knight cannot checkmate an enemy king by themselves. Therefore, a knight in an endgame is most often used to support or hinder the promotion of a pawn. A knight is fully justified in sacrificing itself in the discharge of that duty.
You must be familiar with algebraic notation to benefit from these lessons.
Select a Lesson
- Holding the Win
Key Learning Objective(s)
- Knights Hold Pawns from the Rear
In most positions, a knight holds or defends a winning pawn best from the rear.
- Another Rook-Pawn Exception
Key Learning Objective(s)
- The Rook-Pawn Offers the Best Chance of Stalemate
This lesson demonstrates yet another rook-pawn exception to the secrets of endgame play. Stalemate is often the result, even against overwelming material superiority.
- The Exceptional Knight
Key Learning Objective(s)
- A Knight Can Often Hold a Pawn from the Front
If its king can come to the rescue fast enough, then a knight can often hold a pawn from the front.
- The Wrong Way
Key Learning Objective(s)
- A King is Usually Required to Advance a Pawn
A lone knight is rarely enough to force a pawn's advance. One should use his king to force a pawn's advance.
- Don't Expect Your Opponent to Follow Your Plans
Chess players are a devious lot.
- The Right Way
Key Learning Objective(s)
- Careful Planning is Required
Expect the unexpected move and plan accordingly.
- A Knight In Defense Part 1
Key Learning Objective(s)
- Knights Can Stop A Pawn
A lone Knight can stop a king and pawn advance.
- A Knight in Defense Part 2
Key Learning Objective(s)
- Knights Can Stop Two Pawns
If two pawns are close to one another, even if the kings are active, then a knight can usually stop their advance.
- Be Alert!
One must always be alert in the endgame as well as other phases of a game of chess. This lesson is more difficult than it might appear at first glance because two pawns are very dangerous fellows.
- A Knight In Defense Part 3
Key Learning Objective(s)
- Three Pawns Overwelm a King and Knight
Three pawns are generally more than a match for a king and knight.
- Multiple Pawn & Knight Endgame
Key Learning Objective(s)
- More Pawns Do Not Generally Change the Outcome
The addition of more pawns to a knight endgame complicates matters, but generally does not alter the final score. Again, careful planning is necessary.
- Promotion to a Knight
Key Learning Objective(s)
- An Occasional Promotion to Knight is Fun
Generally, a pawn is promoted to a powerful piece such as a queen, but knight promotion, while somewhat rare, is accasionally the best choice.