No price is too great for the scalp of the enemy King.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "White player"] [Black "Black player"] [Result "*"] [BlackElo "0"] [FEN "7r/6Kp/k1P5/8/8/8/8/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] { The shortest route...|This king and pawn endgame lesson demonstrates that a king can move towards two goals at one time. That fact allows him great advantage over one-way pawns.|Believe it or not, white will move and draw in this position despite starting way behind black's pawn. } 1. Kxh8 { The only move that gives white any chances. } 1... h5 { Now the black pawn seems unstoppable. The king is fully three moves outside the square (Square Concept) of the pawn. } 2. Kg7 { The right idea. White's king move along the diagonal approaching both his pawn and closing the distance to the black pawn. } 2... h4 { Black's best chance is to promote this pawn. So he races for the promotion square. } 3. Kf6 Kb6 { Black rests his pawn and approaches white's advanced pawn. } ( { Let's see what would happen if the black pawn continues to race for promotion. } 3... h3 4. Ke6 { White moves his king to assist his pawn's promotion. } 4... h2 5. c7 h1=Q 6. c8=Q+ { Promoting with check insures a draw result due to even material. } ) 4. Ke5 Kxc6 { Black removes white's pawn promotion potential. } ( { Let's see what would happen if the black pawn races for promotion. } 4... h3 5. Kd6 { White protects his pawn and threatens its promotion. } 5... h2 6. c7 Kb7 7. Kd7 h1=Q 8. c8=Q+ { A draw results due to even material. } ) 5. Kf4 { White moves into the square of the pawn insuring that it will not promote. } 5... h3 6. Kg3 h2 7. Kxh2 { A draw.|Other move orders are possible, but the result is the same. } *