Knight endgames are like king and pawn endgames. This rule of thumb was given by former world champion Mikhail Botvinnik, who observed that if a king and pawn endgame was winning, the evaluation would be the same with knights on the board. We can infer that protected or outside passed pawns can be a huge asset in knight endgames, because the stronger side can always offer to trade knights, and the defending side will need to retreat in order to avoid the trade.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "White player"] [Black "Black player"] [Result "*"] [BlackElo "0"] [FEN "8/p7/3k3p/2p5/2P3P1/1P6/P7/4K3 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] { Winning Technique.|This king and pawn endgame lesson demonstrates winning technique with a pawn majority. } 1. Ke2 { White activates his king. A king is a fighting piece in most endgames when the heavy pieces are off the board. } 1... a6 { Black's king can do little to stop the white king's advance as we will see in the coming moves. So black temporizes by advancing a meaningless pawn. } 2. Ke3 { White's king advances further with the intent to invade black's side of the board, and win. } 2... Ke7 { The black king attempts to use distant opposition as a means to stop the invasion of white's king. } 3. Ke4 { White's king confidently advances. } 3... Ke6 { Black directly opposes the advance of white's king. } 4. a3 { White threatens to advance his b-pawn to create a passer. } 4... a5 { Black stops white's b-pawn. } 5. a4 { White puts black into zugzwang. Any move that black makes loses. } 5... Kd6 { Black is forced to move and give way to white's king. } 6. Kf5 { White invades.|White will soon capture the h-pawn, advance his g-pawn, promote it, and win. } 6... Ke7 7. Kg6 Ke6 8. Kxh6 Kf7 9. g5 Kg8 10. Kg6 Kh8 11. Kf7 Kh7 12. g6+ Kh8 13. g7+ Kh7 14. g8=Q+ Kh6 15. Qg6# *