The only place where success comes before work is in the dictionary.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "White player"] [Black "Black player"] [Result "*"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "8/8/8/8/3KNk1p/7P/8/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] { Multiple Pawn & Knight Endgame.|White to move and win.|Sometimes unusual moves are required to secure the win. } 1. Kd5 { Either 1. Nf2 or 1. Kd3 allows black to hold the draw by 1... Kf3. With this move, white threatens to make an end run to win black's pawn. Black must block white's threat. } 1... Kf5 { Black moves to block white's end run attack on his pawn. } ( { Other moves are not effective: } 1... Kf3 2. Ke5 Kg2 3. Ng5 Kg3 4. Kf5 Kf2 5. Kg4 Kg2 6. Kxh4 { The white pawn will promote and win. } ) 2. Nc3 { This curious withdrawal of the knight from the theater of operations, is a maneuver designed to better position the knight for action. } 2... Kf4 { Black's only real chance for a draw is to attack and win white's pawn. } 3. Ne2+ { Does the knight commit suicide? } 3... Kf3 { Black's king apparently gains time on the knight because the steed must retreat. } 4. Ng1+ Kg2 { The knight is doomed. } 5. Ke4 { White's king rushes in, but is it too late? } 5... Kxg1 6. Kf3 { A laser-accurate move. } ( { White can try: } 6. Kf4 Kf2 7. Kg4 Ke3 8. Kxh4 Kf4 9. Kh5 Kf5 10. h4 Kf6 11. Kh6 Kf7 12. Kh7 Kf8 13. h5 Kf7 14. h6 Kf8 15. Kg6 Kg8 16. h7+ Kh8 17. Kh6 { Stalemate. } ) 6... Kh2 7. Kg4 Kg2 8. Kxh4 Kf3 9. Kg5 Kg3 10. h4 { The pawn will promote soon, and win. } *