Make sure to use your king! When all else is equal, the side with the more active king will get the upper hand. If you're unsure how to evaluate a knight endgame, try to see which king is closer to the center or queenside -- the closer king will be able to contribute to the action first.
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[Event "rated untimed match"] [Site "?"] [Date "????.??.??"] [Round "?"] [White "White player"] [Black "Black player"] [Result "*"] [BlackElo "0"] [FEN "R7/8/8/8/4k3/8/8/7K w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] { Both the white king and rook must work together to checkmate the black king. } 1. Ra5 { Step 1: Push the black king to any side of the board. Naturally, black will resist every step of the way.|White fences off half of the board with this move. } 1... Kd4 2. Kg2 { Getting the white king involved! } 2... Ke4 3. Kg3 Kd4 4. Kf3 Kc4 5. Ke3 Kb4 6. Rh5 { Protect your rook while maintaining the a5-h5 fence that black cannot cross. } 6... Kc4 7. Rg5 { A simple waiting move that forces black to move toward one side of the board or another. } 7... Kc3 8. Rg4 { Moving the fence to force black further toward a side of the board. } 8... Kc2 9. Rc4+ Kb3 10. Kd3 Kb2 11. Rb4+ Ka3 12. Kc3 { Now for step 2. Achieve king opposition with white to move. } 12... Ka2 13. Kc2 Ka3 14. Rf4 { Another waiting move that forces black to move into opposition. } 14... Ka2 { Opposition is achieved. Now for step 3. Checkmate. } 15. Ra4# *