The game of chess is not merely an idle amusement. Several very valuable qualities of the mind, useful in the course of human life, are to be acquired or strengthened by it.
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[Event "Stavenger"] [Site "Norway"] [Date "2020.10.15"] [Round "?"] [White "Firouzja, Alireza"] [Black "Carlsen, Magnus"] [Result "1/2-1/2"] [Annotator "David Hayes"] [BlackElo "0"] [FEN "8/8/5p2/4p2k/4P3/6K1/8/8 w - - 0 1"] [SetUp "1"] [TimeControl "0"] [WhiteElo "0"] { Here we find that white is down a pawn, and must play for a draw.|Black will play every trick in the book to try to win.|What must white play here against a World Champion? } 1. Kh3 { White seizes the opposition to prevent black's king from winning white's pawn. } ( { White can try: } 1. Kf3 Kh4 2. Kf2 Kg4 3. Ke3 Kg3 4. Ke2 Kf4 5. Kd3 Kf3 6. Kd2 Kxe4 { Black wins with a large material advantage. } ) 1... Kh6 2. Kh4 Kg7 3. Kg3 { Taking distant opposition is the only way to hold the draw. } ( { White can try: } 3. Kh5 Kh7 4. Kh4 Kh6 5. Kg4 Kg6 6. Kf3 ( 6. Kh4 f5 7. exf5+ Kxf5 8. Kg3 Ke4 9. Kf2 Kd3 10. Ke1 e4 11. Kd1 e3 12. Ke1 e2 13. Kf2 Kd2 14. Kf3 { Black wins with a large material advantage. } 14... e1=Q { Black wins with a large material advantage. } ) 6... Kh5 7. Kg3 Kg5 8. Kf3 Kh4 9. Kf2 Kg4 10. Ke3 Kg3 11. Ke2 Kf4 12. Kd3 Kf3 13. Kd2 Kxe4 { Black wins with a large material advantage. } ) 3... Kf8 { Black threatens to make an end-run to attack white's pawn from the other side of the board. } 4. Kf2 { Kf3 is also good. } ( { White can try: } 4. Kg4 Ke7 5. Kf5 Kf7 6. Kg4 Kg6 7. Kh4 f5 8. exf5+ Kxf5 9. Kg3 Ke4 10. Kf2 Kd3 11. Ke1 e4 12. Kd1 e3 13. Ke1 e2 14. Kf2 Kd2 15. Kf3 e1=Q { Black wins with a large material advantage. } ) 4... Ke7 5. Ke2 Ke8 { Black tempts white into commiting his king to one side or the other. } 6. Ke3 { Ke1 is also good. } ( { White can try: } 6. Kd3 Kf7 7. Ke3 Kg6 8. Kf3 Kh5 9. Kg3 Kg5 10. Kf3 Kh4 { We see a now familiar process to win white's pawn. } ) ( { White can also try: } 6. Kf3 Kd7 7. Ke3 Kc6 8. Kd3 Kb5 9. Kc3 Kc5 10. Kd3 Kb4 { The same familiar process works on both sides of the board. } ) 6... Kd7 7. Kd3 { Swinging around to meet black's attack.|Kd2 is also good. } 7... Kd6 8. Kd2 { Distant opposition holds the draw. } ( { White lost after playing this natural move. } 8. Kc3 Kc5 9. Kd3 Kb4 { The same familiar process wins. } ) 8... Kc5 9. Kc3 Kb5 10. Kb3 { Draw. Black cannot make progress. } 1/2-1/2