Place the contents of the chess box in a hat, shake them up vigorously, pour them on the board from a height of two feet, and you get the style of Steinitz.
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[Event "Golden Knight Semi-Final"] [Site "?"] [Date "1982.??.??"] [Round "?"] [White "Jones, Bill"] [Black "Huber"] [Result "1-0"] [BlackElo "unknown"] [ECO "B21"] [TimeControl "0"] [WhiteElo "unknown"] { A Gambit. } 1. e4 { B21: Sicilian: 2 f4 and Morra Gambit.|With this move white takes hold of the central d5 and f5 squares and opens up diagonals for his queen and king's bishop.) } 1... c5 { Black responds with the Sicilian opening. This move opens a diagonal for the black queen and puts pressure on the d4 square. } 2. d4 { White opens a diagonal for his queen's bishop and takes control of the center squares. } 2... cxd4 { Black exchanges central pawns. It is normally better to exchange a flanking pawn for a central pawn. } 3. c3 { White attacks the d4 pawn and offers a gambit to black in order to gain development tempos. } 3... dxc3 { Black takes the c3 pawn and goes up one point in material. } 4. Nxc3 { White recaptures and develops a knight. Even though he is down materially he has much greater development and more space than black. The term space refers to the area of the board where pieces can safely maneuver. More space equates to more maneuverability which means greater opportunity to find good moves. } 4... e5 $2 { Not a good move. Black contests the center but leaves his d-pawn backward. A backward pawn is often the supporting base of a chain of pawns. It is not supported by other pawns. If a backward pawn comes under attack, then it must be defended with valuable pieces. Pieces are better employed in attack rather than defense. } 5. Nf3 { White develops another piece. } 5... Nc6 { Black develops a piece, but remains behind in the race to develop. } 6. Bc4 { White develops his bishop, puts more control on the d5 square, and hits on black's f7 pawn. } 6... Bb4 { Black develops his bishop and pins white's knight. } 7. O-O { White castles out of the pin and tucks his king away. It is normally a good idea to castle so as to protect your king and activate your rook. } 7... Bxc3 $2 { Black exchanges pieces possibly with the idea of isolating white's queenside pawns. In doing so, black exchanges the mobile bishop for a less mobile knight. White's isolated pawn is weak because it cannot be supported by one of his fellow pawns. It can become a target for black's attack later in the game. Before black can attack anything, he must develop. White must cross black's plans before black can fully develop. Black should have developed another piece with Nf6. } 8. bxc3 { White recaptures the bishop. } 8... Nf6 { Black continues with his development and attacks white's e4 pawn. } 9. Ba3 $1 { White develops his last piece and prevents black from castling; stranding the black king in the center where it is most vulnerable. } 9... Ne7 $2 { Black moves an already developed piece with the hope that he can castle next move. Probably better would have been Qa5 attacking the dark-squared bishop and developing the queen. Of course, black cannot capture the pawn on e4 because white can double-attack two of black's weaknesses and win material. 9... Nxe4 10. Qd5 threatening mate and a capture on e4. } 10. Qd6 $1 { Ouch! White places his queen on a dominating square. Black is now in serious trouble. White is fully developed and the black pieces are uncoordinated. Black cannot castle because white would win material on e7. } 10... Nxe4 { Black lashes out in frustration by capturing the e4 pawn and attacking the white queen. Black should work to develop any way he can. One development plan for black might be b6 followed by Bb7. } 11. Qxe5 { White captures a black pawn, attacks the black knight on e4, and continues to apply pressure on e7. } 11... d5 { Black gives back a pawn to free up his game. On 11... Nf6 12. Rfe1 and black is dead. } 12. Bxd5 { White takes the pawn and continues with his attack. The black knight on e4 is now totally unprotected. There is no place to hide. Of course not, 12... Qxd5 13. Qxe7 mate. } 12... Nf6 { Black retreats the knight to safety. } 13. Rad1 { White brings a rook into play along the center files and protects the bishop. } 13... Nxd5 { Black gets rid of the white bishop. White had threatened either Bc6+ or Bxf7+ winning the black queen next. } 14. Rxd5 { White recaptures and attacks the black queen. } 14... Bd7 { The only move to protect the queen. The queen could not move since she is need to protect the knight on e7. } 15. Re1 { White brings another piece to bear on the e7 knight. Black resigns. (Rfd1 is also winning.) } 1-0